Located in Chicago, Level Ex’s fast-growing game studio is transforming the way surgeons hone their skills by practicing high-risk surgeries with the latest medical devices in our industry-leading mobile, AR, and VR titles. Our games are built using state-of-the-art graphics and physics tech and deploy an arsenal of well-designed game mechanics to capture the thrill and challenge of performing real surgery. These games increase dramatically in difficulty as the player progresses, and are carefully crafted with professional level design, flow channels, and deliberate gameplay balance. Backed with a mature art pipeline and latest-gen engine tech, we’re able to recreate surgery with spectacular realism. Our engine has earned the trust of the country’s leading surgeons; plus, we’ve custom-built GPU-based real-time fluids, tissue shading, and soft-body systems that enable a wide range of new game mechanics in mobile and VR. Our team unites award-winning game designers, developers, and 3D artists with top surgeons, all passionate about using game design approaches to keep doctors performing at the top of their game.
What You’ll Be Doing With Us:
Create a suite of art pipeline and art-creation tools to support new methods of high-end art content creation
Architect proprietary asset pipelines that use the latest art and engine tools efficiently
Identify ways to make 3d and 2d artists more effective and efficient - and make it happen
Write scripts to automate multi-step art creation, capture, import, and export processes
Define technical art creation and format standards across our products and pipelines
Research, integrate, and configure new art-content systems like particle systems, animation systems, etc.
Work with the art department to generate glorious asset renders for promotional use
Who We Want To Interview:
Extensive experience building tools and scripts in Unity, including familiarity with the component model and tool-development functionality (2 years minimum)
A strong portfolio of tools and example effects/assets
Deep familiarity with industry art pipelines - understanding common problems and solutions for asset creation and flow in games built on a rapidly-moving tech stack
Experience with rigging, lighting, shading, texturing - both in terms of content creation and in-engine configuration
Comfortable working in Autodesk Maya for both content and tool-creation, including proficiency in Python and MEL
A strong sense of artistic style and control
Fluent in C#
Comfortable prototyping and researching new art technology and techniques
Experience authoring shaders in HLSL, GLSL and/or Cg a major plus
Technical art experience in creating content for VR, AR, and/or mobile a bonus
Experience with Substance Designer, Houdini, Z-brush a bonus
How We Make You Happy
Competitive Salary
Paid Vacation, Sick Days, and Paid Holidays
Medical, Dental, FSA, and 401K plan
Commuter Benefits
Unlimited Cold Brew Coffee, Beer, and Snacks
Flexible work schedules/relaxed work environment