teamLFG

United States
47 Total Employees
Year Founded: 2025

Jobs at teamLFG

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Recently posted jobs

5 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Lead and manage co-development and external partner relationships for a new game IP. Create and maintain production plans, schedules, and budgets; build pipelines and processes for collaboration; align with Executive Producer and cross-functional teams; assist with contracts and deliverables tracking; iterate processes to improve transparency and velocity while ensuring studio policy compliance.
5 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Design, prototype, and implement AI enemies, combat systems, and player items for a multiplayer action game. Collaborate with cross-discipline teams to ensure readable, balanced, and compelling gameplay; establish design processes; review and iterate content with art, audio, QA, and engineering to uphold IP quality and sandbox design principles.
9 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Lead a group of producers to create and execute production plans for a new game IP, manage producer growth, coordinate cross-discipline risk mitigation, establish and iterate production pipelines, run leadership rituals, and assist with budget and staffing decisions for live-service social game development.
11 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Design, build, and maintain production backend orchestration services for containerized game servers. Collaborate with cross-disciplinary teams on interfaces to matchmaking and developer experience, write technical documentation, participate in on-call incident response, and scale systems for global deployment.
11 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Lead and shape the visual direction of an unannounced game from pre-production through live service. Collaborate with creative leads, guide and mentor art teams, scope milestones, manage external art contractors, and ensure consistent, high-quality stylized real-time visuals that support gameplay and community engagement.
11 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Lead UX/UI strategy and execution for an unannounced live-service game. Define roadmaps, deliver wireframes, flows, prototypes and design systems, collaborate with cross-disciplinary teams, hire and manage UX/UI staff, and ensure player-centered experiences across multiplayer platforms.
11 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Lead and mentor a 3D character art team from pre-production through live service, define style guides and scalable workflows, coordinate cross-discipline collaboration, ensure art quality and gameplay clarity, and manage outsourced character customization pipelines in Unreal.
11 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Design, build, and maintain production-quality gameplay systems, workflows, and designer/artist-facing tools in C++ on Unreal Engine 5. Provide technical guidance to teammates to integrate with simulation and networking, and collaborate daily with content creators and the engine team to enable efficient content creation.
11 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Design and implement avatar movement, sandbox systems, customization and progression, and 3C (Character, Camera, Controls). Prototype and iterate with cross-disciplinary teams, integrate audio/animation/effects, create NPCs, and own social/cooperative gameplay systems to foster player expression and community.
11 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Lead and scale an engineering organization to deliver a live-service AAA game using Unreal Engine. Define technology strategy, recruit and manage 30+ engineers (internal and co-dev), oversee senior engineering leads, coordinate releases with production, mitigate technical risks, and communicate with executives and cross-discipline stakeholders to align on product and technical goals.
11 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Senior graphics engineer responsible for building and maintaining production-quality C++ gameplay systems in Unreal Engine 5, evolving rendering systems (lighting, materials, particles, post-process, shadows), collaborating with artists to implement stylized rendering and shaders, optimizing CPU/GPU/memory performance, and diagnosing/fixing graphics and pipeline issues.
11 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Lead the Technical Art discipline: design and deliver character rigs, pipelines, and tools; manage and mentor tech artists; optimize performance across PC and consoles; build workflows, documentation, and cross-team collaboration to support production and prototyping.
11 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Lead and manage engineers to design, build, and maintain production backend game services (sessions, matchmaking, progression). Diagnose incidents, participate in on-call, collaborate with cross-discipline teams, and produce clear technical documentation.
11 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Design, architect, and implement production-quality player progression and investment systems in C++ on Unreal Engine 5. Build workflows, tools, and networked systems for long-term player engagement, provide technical guidance, and collaborate with cross-disciplinary teams from pre-production to live operations.
11 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Improve and maintain automated build systems for a game team. Develop build software (Unreal Engine 5, primarily C#), monitor CI/CD health, provision on‑prem and cloud build resources, troubleshoot build failures, enable internal workflows, and collaborate with release and test teams to publish builds and test results.
11 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Hands-on principal designer owning progression and economy systems for a live-service multiplayer action game. Design onboarding, rewards, achievements, seasonal content, and ethical motivational loops; collaborate with product, combat, social, and UX leads to iterate based on KPIs and community feedback.
11 Days AgoSaved
Remote
United States
Consumer Web • Gaming • Software
Design, build, and maintain production backend game services (sessions, matchmaking, progression). Collaborate cross-discipline, write clear technical docs, diagnose failures with logging/metrics, and participate in post-launch on-call rotations.