Storycraft is an AI-powered, mobile-first social sandbox where players don't just play stories—they build them. Think Minecraft meets The Sims meets Wattpad: a new genre of creative, social storytelling where AI helps players bring their imagination to life.
Backed by top-tier investors who have invested in Open AI, Unity, Supercell and others, we're building a platform that reimagines storytelling as play—combining intuitive creation tools, emotionally expressive characters, and collaborative world-building.
Job Description🎮 The Role
We're hiring a senior product leader to bring our product strategy to life inside the game. This is not a people management role at present. You'll lead through execution, turning creative vision into compelling systems and delightful player experiences that drive both engagement, retention, virality, and revenue.
You've already made meaningful contributions to top-grossing mobile free-to-play games, especially in simulation, life sim, strategy, or crafting genres. You're fluent in F2P systems and deeply player-centric. Most importantly, you're ready to build something original, hands-on, and from the ground up.
✅ What You'll Do
- Translate product vision into buildable systems, features, and delightful UX
- Own core gameplay systems: crafting, progression, economy, social features, monetization
- Define clear specs, player flows, and wireframes to drive alignment and execution
- Collaborate closely with engineering and design to build and iterate fast
- Use qualitative research (player interviews, segmentation, player journeys) to guide priorities and optimize impact
- Apply quantitative rigor: define KPIs, track player behavior, design A/B tests, and use insights to inform iteration and improve player and business outcomes
- Focus on delivering features that players love—and that move business metrics
🧠 You Bring
- 7+ years in mobile F2P product management, including contributions to market-leading games
- AI-literate or AI-fluent: excited to explore generative tools and how they empower players
- Deep expertise in simulation, crafting, life sim, or strategy game mechanics, economy & monetization systems
- Fluency in F2P systems: layered progression, economy balancing, event cadence, monetization
- Comfort creating product flows, specs, and UX artifacts (e.g., Figma, Miro, Confluence)
- Hands-on experience applying player research frameworks (PENS, JTBD, etc.)
- Strong data literacy: retention analysis, behavioral funnels, experimentation frameworks
- Experience navigating product/tech/design tradeoffs in fast-paced, cross-functional environments
- A builder's mindset: autonomous, iterative, comfortable in ambiguity
🧩 Bonus Points For
- Background in UGC platforms, creator tools, or social storytelling games
- Experience spanning product, design, and/or analytics
- Personal creative practice (writing, storytelling, visual worldbuilding, etc.)
- Based in Canada, and/or ET timezone
💡 What It Means to Build at Storycraft
This isn't just a job—it's a rare opportunity to co-create a new category of game at the intersection of storytelling, AI, and player expression. We're a lean, high-trust team building fast, learning constantly, and thinking long-term. That means:
- You'll wear multiple hats. We solve problems, not just build features. You'll shape systems, tools, and how we work.
- You'll lead through doing. Strategy is important—but execution is where the magic happens.
- You'll be scrappy and smart. We use AI, feedback loops, and focused iteration to do more with less.
- You'll have real ownership. You won't be "supporting" the product—you'll be shaping it every day.
- You'll grow faster than anywhere else. This is a career-defining opportunity to learn, stretch, and contribute at a level few companies allow.
- You'll have equity with real upside. We're building something ambitious. If we win, you win.
- You'll make an impact that matters. Players already say Storycraft "feels like magic." You'll help scale that magic into something unforgettable.
We're not looking for passengers—we're looking for builders, owners, and creative leaders who want to leave their mark.
How to apply
Write a short introductory email and tell us about yourself. Attach your resume and portfolio, it should include examples of games and features you've product managed and shipped. We love to see metrics and case studies too if you have them. If your experience isn't exactly right but you still think you should work with us, go for it, you never know!
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