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Wooga

Senior UI/UX Designer - New Games (1-year contract)

Reposted 6 Days Ago
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In-Office
Berlin
Senior level
In-Office
Berlin
Senior level
Designs UI screens, icons, flows, and game components for early-stage casual free-to-play mobile games. Owns UX validation for prototypes, onboarding, and intuitive game mechanics while maintaining design systems and style guides. Translates game design and monetization needs into player-friendly interfaces, collaborates with creative and technical teams, and independently delivers work from concept through production and testing.
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 Our Story

Founded in 2009, we’re one of the world’s leading game studios, and proud of our extremely international team, consisting of more than 50 different nations. We are part of Playtika and the global leader in the category of Hidden Object Games. With June’s Journey, we’re providing joy for millions of players around the world every day.

How we work

Our aim is to keep doing so for many more years, if not decades. In order to be able to do so, we’ve defined a distinct way of how we’re working at Wooga, so that all relevant aspects intertwine and have a positive impact on the game. No matter if you’re part of a game team or support the success of Wooga as part of a central team, all 250+ employees from around the world can make an impact. We’re proud of the environment we’ve built, and believe you’ll enjoy working with some of the best people in the industry. 

Our drivers: Speed, Focus, Ownership, and Impact, guide our working style at Wooga and help us make a deliberate choice to focus on what is important to us, while working towards a shared goal.
These drivers shape how we work together and what we expect from ourselves and our leaders.

About the Role

We're looking for a Senior UI/UX professional with deep experience in casual mobile F2P games; someone who understands what makes games intuitive and compelling, and who can translate that understanding into clean, effective design. We're looking for someone who finds as much satisfaction in a polished UI screen as in a well-validated UX flow, and is comfortable owning their work end-to-end.

We’re a small team, and our process moves from quick prototyping through marketing validation to building a vertical slice and, if that succeeds, towards a launch. You'll shape UX early - helping validate that a concept is intuitive, and take on UI design and production as we build toward the various releases, with UX considerations continuing to surface as new features are added. 

Please note that this is a 1-year fixed-term contract.

About the job
  • Design and create UI screens, icons, flows, buttons, and game components for early-stage casual F2P mobile games, staying true to a defined art direction
  • Maintain and evolve UI style guides and design systems for consistency across screens and features
  • Own UX for new game prototypes, ensuring mechanics (even reimagined ones) are intuitive and easy to onboard into
  • Translate game design and monetization requirements into clear, player-friendly interfaces
  • Collaborate closely with artists, game designers, product managers, and engineers
  • Work independently to scope, prioritize, and own delivery of work 
  • Report directly to the Creative Director of New Games
About you
  • Prior experience working with casual mobile games
  • Strong UI design and execution skills, and sharp UX instincts, with the ability to shift fully into whichever the project phase demands, from concept-stage UX validation to UI production 
  • A solid grasp of onboarding, retention, and monetization-friendly design patterns
  • 2D art skills for UI execution (icons, popups, liveops screens, and supporting visual elements in a defined art style)
  • A portfolio demonstrating this range across UI production, UX validation, and supporting art
  • Ability to work autonomously and drive ambiguous problems to resolution, while incorporating feedback from the Creative Director and cross-functional partners 
  • Excellent communication skills with the ability to explain decisions clearly to various cross-disciplinary stakeholders
  • Proficiency with standard design tools (e.g., Figma, Photoshop, or equivalent) as well as Unity for implementation and testing
  • Comfort working in a small team, prototyping, wearing multiple hats, and shifting between conceptual and hands-on work is essential

Please note: Research has shown that some under-represented groups in the gaming industry (eg: women) tend to apply only if they meet every single requirement. Here at Wooga, the desire to learn and the willingness to solve problems are more important to us than your experience on paper. We encourage you to apply even if you do not think that you tick all the boxes - thinking outside of such boxes and embracing the diversity of mindsets and backgrounds is what we believe makes our teams thrive.


Our Promise    
  • Shape the future! Challenge the status quo and team up with a diverse group of experts (over 50 nationalities!) working on crafting the world’s best games.
  • We offer a generous relocation package and home search support if you are not already located in Berlin. Did we mention that we also cooperate with Kindergartens?
  • Make use of a significant education budget and extra days off for self-development. Join our meet-ups, talks, brown bag lunches, internal trainings, workshops and many others.
  • Enjoy the yoga, mindfulness app, sports and transport subsidies. And a Purpose Day to donate your time to a worthy cause!
  • Did you know that German is the third most commonly taught language worldwide? Learn it too! We offer German language classes for you and your significant other.
  • With our hybrid work model you will work in the office with your teams twice a week, to encourage in-person collaboration and team bonding The other three days you can choose if you want to work from home or from the office. We also offer 10 days a year to work from abroad. 

At Wooga we are committed to providing a friendly, safe and welcoming environment for everyone who works here or with us, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion (or lack thereof) and game preferences. Be yourself, we like you that way!


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