Company Overview
Ambiq is on a mission to enable intelligence everywhere — powering the AI edge revolution with the world's lowest-power semiconductor solutions.
Built on our proprietary sub- and near-threshold technology, our chips deliver multi-fold improvements in energy efficiency without costly process scaling. Since 2010, we've shipped over 290 million units to customers building smarter wearables, medical devices, IoT products, and AI-powered edge applications.
Our cross-functional teams span design, research, development, production, marketing, sales, and operations across Austin, Hsinchu, Shanghai, Shenzhen, and Singapore. We move fast, tackle hard problems, and create space for people to grow through complex, meaningful work that shapes the future of technology.
We're looking for self-motivated, creative problem-solvers who are eager to push technological limits and make a real impact in energy efficiency.
At Ambiq, we live by five values: Innovate. Collaborate. Focus. Learn. Achieve.
If that's you, join us — the intelligence everywhere revolution starts here.
At Ambiq, we design ultra-low-power MCUs and Edge AI SoCs that enable real-time intelligence directly on device.
We’re expanding our Austin engineering team and hiring a Staff Embedded Graphics Software Engineer to lead the development of the graphics software stack for our current and next-generation MCU platforms.
This is not a UI role.
This is embedded GPU integration, HAL design, and silicon bring-up — at the hardware/software boundary.
You’ll shape how graphics capabilities are exposed, optimized, validated, and shipped on real silicon.
What You’ll OwnAs a Staff engineer, you will:
Define and evolve the GPU Hardware Abstraction Layer (HAL) for Ambiq MCUs
Architect and implement the graphics API and underlying graphics software stack
Lead design and maintenance of GPU and Display HAL layers across product generations
Extend the AmbiqSuite SDK to support new MCU family members
Develop example applications and validation test cases that demonstrate real-world graphics performance
Drive GPU-focused pre-silicon verification (FPGA platforms)
Lead post-silicon bring-up, system validation, and hardware/software debugging
Partner with architecture, SoC design, DV, validation, and field teams to resolve complex system issues
This role operates at the intersection of silicon design and embedded software — with direct influence on shipped products.
The EnvironmentYou’ll work closely with:
The MCU SoC design team in Austin
Software architects defining next-generation graphics capabilities
Global MCU software teams
Validation and field engineering
This is hands-on engineering in a lab environment — oscilloscopes, logic analyzers, FPGA platforms, and real hardware.
We are onsite in Austin because deep hardware/software collaboration matters.
What We’re Looking ForCore ExperienceMS in ECE or Computer Science with 6+ years of experience
or BS with 8+ years of relevant experienceStrong experience with embedded GPU IP and the full graphics pipeline
Hands-on experience building GPU HAL and embedded graphics stacks
Deep experience with OpenGL ES or comparable 3D graphics APIs
Experience with embedded graphics frameworks (e.g., LVGL)
Experience with embedded display interfaces (MIPI DSI, DBI, DPI, Memory-In-Pixel)
Strong knowledge of ARM architecture (Cortex-M preferred)
Experience developing embedded MCU software in C (assembly a plus)
Strong RTOS fundamentals (Zephyr, FreeRTOS preferred)
Comfortable working in a lab environment using oscilloscopes, logic analyzers, and hardware debugging tools
Vector graphics acceleration or related libraries
Pre-silicon verification and FPGA platform bring-up
Post-silicon debugging and system validation
Experience supporting internal validation teams and external customers
Direct influence on graphics architecture for ultra-low-power MCUs
Close collaboration with silicon design teams
Ownership across pre-silicon and post-silicon lifecycle
High-impact role within a growing Austin-based engineering organization
Opportunity to shape graphics capabilities for next-generation Edge AI-enabled devices
This is a Staff-level role for engineers who want architectural influence — not just feature implementation.
If you’re interested in building graphics systems that run efficiently on constrained embedded hardware — and want direct impact on silicon — we’d love to connect.
Location & Work AuthorizationAustin, TX — Onsite 5 days per week
Must be authorized to work in the United States. We do not sponsor or transfer visas for this role.
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