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Ambiq

Staff Engineer - Embedded Graphics Software

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In-Office
Austin, TX
Senior level
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In-Office
Austin, TX
Senior level
Lead development and testing of Ambiq's embedded graphics SDK and GPU HAL for MCU platforms. Design, implement, and maintain graphics APIs, GPU and display HALs; develop example apps and tests; perform pre-silicon FPGA verification, post-silicon bring-up, system validation, and hands-on debugging; support DV, field engineers, and customers.
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Company Overview

Ambiq is on a mission to enable intelligence everywhere — powering the AI edge revolution with the world's lowest-power semiconductor solutions.

Built on our proprietary sub- and near-threshold technology, our chips deliver multi-fold improvements in energy efficiency without costly process scaling. Since 2010, we've shipped over 290 million units to customers building smarter wearables, medical devices, IoT products, and AI-powered edge applications.

Our cross-functional teams span design, research, development, production, marketing, sales, and operations across Austin, Hsinchu, Shanghai, Shenzhen, and Singapore. We move fast, tackle hard problems, and create space for people to grow through complex, meaningful work that shapes the future of technology.

We're looking for self-motivated, creative problem-solvers who are eager to push technological limits and make a real impact in energy efficiency.

At Ambiq, we live by five values: Innovate. Collaborate. Focus. Learn. Achieve.

If that's you, join us — the intelligence everywhere revolution starts here.


Scope 

As the Staff Embedded Graphics Software Engineer at Ambiq, you will drive the development and testing of AmbiqSuite SDK on Ambiq SoC devices and emulation platforms, focusing on the graphics processing unit (GPU) HAL and the graphics stack for Ambiq’s mainstream and next-generation MCU. 

This role works within our global MCU software development team and will work closely with the architecture team and the local MCU SoC design team, focusing on MCU graphics software development and test activities.    

The successful candidate should be a fast-learning, result-driven, and self-motivated team player with an “always learning” mindset. He should possess an inquiring spirit and be comfortable working in a lab environment, with the ability to execute hands-on debugging for embedded systems. 

The person in this role will be responsible for maintaining the current platform and extending the GPU hardware adaptation layer (HAL) and software stack of the graphics SDK to new platforms as well as enhancing its features and content. The candidate will be involved in the extension of the SDK to cover new MCU members of the family as they become available.    Responsibilities 
  • Collaborate with software architects to define the Hardware Abstraction Layer (HAL) and graphics API for the embedded GPU on Ambiq MCUs. 
  • Lead the design, implementation and maintenance of the graphics API and the underlying graphics software stack. 
  • Lead the design, implementation and maintenance of GPU and Display HAL layers. 
  • Develop and maintain example applications and test cases to demonstrate and validate graphics features. 
  • Play a key role in GPU-focused pre-silicon verification on FPGA platforms, as well as post-silicon bring-up, system validation, and debugging. 
  • Provide support to Design Verification (DV), system validation teams, field engineers, and key customers as needed. 
Requirements
  • MS in ECE or Computer Science and 6+ years of experience or BS ECE/CS with 8+ years of experience. 
  • Strong expertise in at least one embedded GPU IP, with a solid understanding of the full graphics pipeline and hands-on experience developing HAL and graphics software stacks. 
  • In-depth experience with OpenGL ES or other 3D graphics APIs. 
  • Experience with graphics frameworks such as LVGL. 
  • Experience with vector graphics acceleration or software libraries is preferred.
  • Experience with embedded system display interfaces, such as MIPI DSI, DBI, DPI, or Memory-In-Pixel. 
  • In-depth knowledge of ARM architecture, with a preference for M-profile (Cortex-M) cores preferred. 
  • Strong understanding of embedded RTOS concepts; experience with Zephyr and FreeRTOS is preferred. 
  • Experience with developing embedded MCU code in C and assembly language on Arm Cortex-M Processors, with at least one MCU IDE from ARM, Keil, IAR, Eclipse, O-zone, or other. 
  • Good hands-on experience with lab equipment such as oscilloscopes, logic analyzers, etc., for debugging issues.  

Must be currently authorized to work in the United States for any employer. We do not sponsor or take over sponsorship of employment visas (now or in the future) for this role.

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