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Wycliffe Bible Translators USA

UX/UI Designer

Sorry, this job was removed at 09:25 a.m. (CST) on Monday, Sep 14, 2026
In-Office or Remote
Hiring Remotely in United States
Mid level
In-Office or Remote
Hiring Remotely in United States
Mid level

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Designers join cross-functional software product teams from discovery through delivery. Responsibilities include understanding users, synthesizing research, designing feature-level experiences, creating prototypes, conducting UX/UI testing, articulating design decisions, and supporting product roadmaps. The role also contributes to design processes, requirements analysis, team culture, planning meetings, and professional conferences. Candidates should demonstrate UX/UI design ability, collaboration, communication, organization, problem-solving, and familiarity with agile software development.
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Job Title

UX/UI Designer

Location

Global

Position Type

Volunteer

Job Description

Volunteer Position
We are seeking full time and volunteer professional UX/UI Designers to help us design solutions for specific product capabilities. We have product teams that work in various frameworks and platforms.
SIL International is a faith-based nonprofit organization committed to serving translation teams worldwide. If you believe, as we do, that all languages are of value, form an integral part of people’s identity, and have the potential to serve them in a rapidly changing world, then you can be part of a software team serving translation teams worldwide.
Summary:
UX/UI Designers play a core and critical role on product teams. They are involved from the very beginning of product inception and discovery all the way through the delivery of the product. Product designers sit side-by-side with the product manager and software developers to discover, design, prototype, conduct user testing, and roll out products. In a modern product development team, the designer is not only responsible for user interface design but the holistic user experience. This includes the user interface, but goes beyond to include any touch point and interaction an end user has with the product, which can include communications, marketing, customer support, sales, and the business model.

Major Responsibilities:


  • Design feature-level user experiences as a member of a cross-functional software product team

  • Understand users and their experiences

  • Synthesize and communicate needs and research

  • Create prototypes to express design ideas and learn from users

  • Participate in UX/UI testing

  • Articulate design decisions

  • Participate as an integral and enthusiastic part of the team, exhibiting ownership, follow-through, initiative, awareness, and effective communication with peers and management.

  • Work with the team around a cohesive product roadmap


Minor Responsibilities: 


  • Propose refinements to processes and systems for design and user research

  • Contribute to the development of team culture

  • Analyze software requirements by consulting with the user community

  • Participate in regular project status, planning, partnership, and strategic meetings

  • Be available to travel to meet with the larger development team at least once per year

  • Be available to travel biannually to the Language Technology Conference

  • Participate in professional conferences and meetings


Knowledge, Skills, and Abilities:


  • A servant heart attitude

  • Demonstrated skills in UX/UI design

  • Demonstrated user interface design skills

  • Demonstrated passion for solving complex problems.

  • Good interpersonal skills of communication

  • Good organizational skills

  • The ability to work within an agile software development team

  • The ability to make decisions in a timely manner

  • The ability to generate multiple solutions to the problem

  • The ability to quickly pick up technical concepts

  • The ability to work both with a team and independently, and to multitask effectively


Education and Experience:


UX/UI Designers should have experience in software engineering and a good understanding of the software development lifecycle. Bachelor’s degree preferably in design, information management, psychology, cognition, art, human computer interaction, interactive media, interaction design, human factors, cognition psychology, cognitive science, informatics, design, business, or computer science, or equivalent of 2-5 years of professional experience in software, design, information, or communications that demonstrates an ability to contribute meaningfully to shipped projects, even if a significant portion of the portfolio is school work.


Training and Orientation:


Will complete the initial IT Software Department training program and relevant portions of IT Orientation.

Weekly Hours

40

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