Video games and gambling: the relationship with loot boxes

Today, video games make up a $ 100 billion global industry, and nearly two-thirds of American homes have family members who regularly play video games. And no wonder: video games have been around for decades and span the range of platforms, from arcade systems, to home consoles, to handheld consoles and mobile devices. They are also often at the forefront of computer technology.


 One of the segments that attracts the most attention from society are digital gambling, online casino that allow users of age to register and deposit money and then play with real money. But what is the relationship between video games and gambling?


The links between video games and gambling are deeper than previously thought, a study reveals, a number of video game practices have potential links to gambling, a recent study conducted by the University of York revealed.


Building on previous research by the same author that highlighted a link between problem gambling and video game loot boxes, the new study suggests that a number of other practices in video games, such as symbolic betting, play for real money and social casino spending are also significantly linked to gambling.


There are many studies every year that involve video games in research especially in the psychological and behavioral fields, the tests concerning games and teaching are very instructive, often showing a positive correlation between playing skills and learning and development of cognitive skills both in age. developmental and during the third age to slow down the progress of Alzheimer's disease for example.


Study author Dr David Zendle of the University of York's Department of Computer Science said, "These findings suggest that the relationship between problem gambling and gambling is more complex than many think."


"When we go beyond the loot boxes, we can see that there are multiple new practices in the game that incorporate elements of gambling. All of them are linked to gambling and they all seem prevalent."


For the study, a group o